CallAnsiPlugin plug-in: Difference between revisions
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m (moved CallAnsiPlugin to CallAnsiPlugin plug-in) |
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[[Category:Plugins]] | [[Category:Plugins]] | ||
== Plugin Info == | |||
* '''Version:''' 0.2 | |||
* '''Type:''' Runtime plugin | |||
* '''Minimum OS:''' NT4 | |||
* '''Minimum NSIS Version:''' 2.4x (Unicode) | |||
* '''License:''' zlib/libpng | |||
* '''Download:''' <attach>CallAnsiPlugin_0.2.zip</attach> | |||
== Description == | == Description == | ||
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== Example == | == Example == |
Latest revision as of 21:38, 22 April 2010
Author: Anders (talk, contrib) |
Plugin Info
- Version: 0.2
- Type: Runtime plugin
- Minimum OS: NT4
- Minimum NSIS Version: 2.4x (Unicode)
- License: zlib/libpng
- Download: CallAnsiPlugin_0.2.zip (4 KB)
Description
This plugin allows you to call a ansi plugin in a unicode installer. If the ansi plugin path starts with "*", the ansi plugin will not be unloaded (/NOUNLOAD emulation)
The syntax is CallAnsiPlugin::Call <[*]pluginpath> <function> <parameter count> [parameters]
If you have problems using this plugin, report back on the talk page or the forum.
Example
InitPluginsDir ;make sure we have $pluginsdir File "/ONAME=$pluginsdir\dumpstate.dll" "dumpstate.dll" ;you must extract the ansi plugin manually CallAnsiPlugin::Call "$pluginsdir\dumpstate" debug 2 stack1 "stack 2"
Credits
Written by Anders (For fun and profit?)